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	<link>http://maddenmatrix.com</link>
	<description>Your Resource for NCAA and Madden NFL Video Game Football!</description>
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		<title>NEWSFLASH!!!</title>
		<link>http://maddenmatrix.com/?p=308</link>
		<comments>http://maddenmatrix.com/?p=308#comments</comments>
		<pubDate>Wed, 22 Jul 2009 02:21:21 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[NCAA Football]]></category>

		<guid isPermaLink="false">http://maddenmatrix.com/?p=308</guid>
		<description><![CDATA[Team MMX &#34;Dark Eclipse&#34; Jerseys Leaked! Location: Da GameGrid. MadScientist&#8217;s Secret Underground Lab. Today, NCAA Football 10 TeamBuilder specs for Team MaddenMatrix were leaked to the Internet. President MadScientist06 has denied allocations that the jerseys are authentic prototype NCAA 10 origin and those of the infamous Team MMX. No one from Team MMX, the MaddenMatrix [...]]]></description>
			<content:encoded><![CDATA[<p><font size="2"><b><font color="#00CC00" size="4" face="Verdana, Arial, Helvetica, sans-serif">Team MMX &quot;Dark Eclipse&quot; Jerseys Leaked!</font><font face="Verdana, Arial, Helvetica, sans-serif"></p>
<p></font></b></font></p>
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<td><font size="2"><font face="Verdana, Arial, Helvetica, sans-serif"><img src="http://www.maddenmatrix.com/mmxblog/images/team-mmx1.jpg" alt="team mmx" width="640" height="360" /></font></font></td>
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<p><font size="2"><b><font face="Verdana, Arial, Helvetica, sans-serif"><br />
</font></b></font></p>
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<td><font size="2"><font face="Verdana, Arial, Helvetica, sans-serif"><img src="http://www.maddenmatrix.com/mmxblog/images/team-mmx2.jpg" alt="team mmx" width="640" height="360" /></font></font></td>
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<p><font size="2"><b><font face="Verdana, Arial, Helvetica, sans-serif"><br />
</font></b></font></p>
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<td><font size="2"><font face="Verdana, Arial, Helvetica, sans-serif"><img src="http://www.maddenmatrix.com/mmxblog/images/team-mmx3.jpg" alt="team mmx" width="640" height="360" /></font></font></td>
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<p><font size="2"><font face="Verdana, Arial, Helvetica, sans-serif"><b><font color="#999999">Location:</font><font color="#00CC00"> Da GameGrid. MadScientist&#8217;s Secret Underground Lab.</font></b></p>
<p>Today, NCAA Football 10 TeamBuilder specs for Team MaddenMatrix were leaked to the Internet. President MadScientist06 has denied allocations that the jerseys are authentic prototype NCAA 10 origin and those of the infamous Team MMX. No one from Team MMX, the MaddenMatrix Network, nor its umbrella organization, DaONE League, were available for comment. None of our phone calls were returned. More details as they develop! </font></font></p>
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		<slash:comments>2</slash:comments>
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		<item>
		<title>MadScientist06 Heard on BlogTalkRadio</title>
		<link>http://maddenmatrix.com/?p=232</link>
		<comments>http://maddenmatrix.com/?p=232#comments</comments>
		<pubDate>Thu, 16 Jul 2009 00:57:36 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://maddenmatrix.com/?p=232</guid>
		<description><![CDATA[MadScientist06 Special Guest on BlogTalkRadio Episode #54! What&#8217;s up folks? I was honored to be invited as a special guest on BlogTalkRadio last night. The episode featured a 1-hour NCAA 10 Release Day Blowout followed by almost 3-hours of Madden talk. Joining me were fellow Madden Community Leader, MDDamon of The Sports Gamer Guy, easportsfans.com&#8217;s [...]]]></description>
			<content:encoded><![CDATA[<p><font size="2" face="Verdana, Arial, Helvetica, sans-serif"><b><font color="#00CC00" size="4">MadScientist06 Special Guest on BlogTalkRadio Episode #54!</font></b></p>
<p>  What&#8217;s up folks? I was honored to be invited as a special guest on BlogTalkRadio last night. The episode featured a 1-hour NCAA 10 Release Day Blowout followed by almost 3-hours of Madden talk. Joining me were fellow Madden Community Leader, MDDamon of The Sports Gamer Guy, easportsfans.com&#8217;s Cherod &#8220;MPFSU&#8221; Haywood, Konsole Kingz CEO  CJ &#8220;KingSoul&#8221; Peters, Konsole Kingz Sports Community Manager Derrick  &#8220;ButcherBlack&#8221; Baker, and a host of other NCAA and Madden community personalities. </p>
<p>  Special thanks to hosts EAFL Commish, KoachK, and Kornstar for having me on the show!</p>
<p>  Great show. I enjoyed it and look forward to returning to discuss more video game football. </p>
<p>      <b>Find the archived show on iTunes!</b><br />
    <a href="http://www.blogtalkradio.com/EAFLMadden/2009/07/15/The-Madden-Voice-54">http://www.blogtalkradio.com/EAFLMadden/2009/07/15/The-Madden-Voice-54</p>
<p>
<img style="visibility:hidden;width:0px;height:0px;" border=0 width=0 height=0 src="http://counters.gigya.com/wildfire/IMP/CXNID=2000002.0NXC/bT*xJmx*PTEyNDc3MTI*MTE*MzYmcHQ9MTI*NzcxMjQxNzQ2OCZwPTQ1MDk3MiZkPSZnPTImbz*1ZjZjNzlhYWFjNzQ*ZGE*ODdiMDNhNjhlOWNiMjM2OCZvZj*w.gif" /><embed src="http://www.blogtalkradio.com/BTRPlayer.swf?file=http%3A%2F%2Fwww%2Eblogtalkradio%2Ecom%2Fplaylist%2Easpx%3Fshow%5Fid%3D600405&#038;autostart=false&#038;bufferlength=5&#038;volume=100&#038;borderweight=1&#038;bordercolor=#999999&#038;backgroundcolor=#FFFFFF&#038;dashboardcolor=#0098CB&#038;textcolor=#FFFFFF&#038;detailscolor=#FFFFFF&#038;playlistcolor=#999999&#038;playlisthovercolor=#333333&#038;cornerradius=10&#038;callback=http://www.blogtalkradio.com/FlashPlayerCallback.aspx?referrer_url=/show.aspx" width="210" height="108" quality="high" pluginspage="http://www.adobe.com/go/getflashplayer" type="application/x-shockwave-flash" wmode="transparent" menu="false" allowScriptAccess="always"></embed><br />
  </a></font></p>
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		<item>
		<title>EA NCAA 10 Roster Update: Now Available!</title>
		<link>http://maddenmatrix.com/?p=227</link>
		<comments>http://maddenmatrix.com/?p=227#comments</comments>
		<pubDate>Tue, 14 Jul 2009 11:19:37 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[NCAA Football]]></category>

		<guid isPermaLink="false">http://maddenmatrix.com/?p=227</guid>
		<description><![CDATA[Updated Rosters for NCAA Football 10 As some of you know, the default rosters for NCAA Football 10 are incorrect. There are players on their that have graduated. In other cases, some teams had no freshman. For others, ratings were out-of-date. Fear not, the corrected rosters for NCAA Football 10 have been posted in a [...]]]></description>
			<content:encoded><![CDATA[<p><font size="2"><b><font color="#00CC00" size="4" face="Verdana, Arial, Helvetica, sans-serif">Updated Rosters for NCAA Football 10</font><font face="Verdana, Arial, Helvetica, sans-serif"><br />
</font></b></font><font size="2" face="Verdana, Arial, Helvetica, sans-serif">As some of you know, the default rosters for NCAA Football 10 are incorrect. There are players on their that have graduated. In other cases, some teams had no freshman. For others, ratings were out-of-date. </font></p>
<p><font size="2" face="Verdana, Arial, Helvetica, sans-serif">Fear not, the corrected rosters for NCAA Football 10 have been posted in a special EA lockers: EASCNCAA10 for XBox Live and EA_CS on the PlayStation Network.</p>
<p></font><font size="2" face="Verdana, Arial, Helvetica, sans-serif"><b><font color="#00CC00" size="4">So, What Changed? </font></b><br />
 EA has not released details on what changes were made, but I noticed a few:</p>
<p> 1. The Maryland Terps (one of my alma maters) changed from a C+ defense to a B+. In fact, the young Terps are B+ all the way around (offense, defense, and special teams). This makes playing with the Terps much more inviting, especially online.</p>
<p> 2. The fastest QB in the game now resides at Baylor. Anyone that knows me knows I love a mobile QB. This guy now has 91 SPD. The next fastest is QB #2 at Ohio State U, coming in at 90 SPD.</p>
<p> 3. The speedy HB at LSU goes from 98 SPD to 99. The little fella is going to be hard to stop once he gets in the open field. I&#8217;d hate to see him in the Wildcat!</p>
<p> Ben Haumiller and Jason Thompson created a video tutorial on how to edit a roster and upload it to your EA Locker, a space each gamer has to store one roster file.</p>
<p>See the footage below:<br />
</font></p>
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<p><span style="font-family: Arial, sans-serif; font-size: 12px;"><a href="http://www.easports.com/" target="_top" shape="rect">EA Sports</a>: <a href="http://beta.easports.com/media/play/feature-video/NCAAFB10_TipsTricks_TBUpload" target="_top" shape="rect">TeamBuilder Upload and Download</a></span></p>
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		<item>
		<title>Madden 10 Demo Information Revealed!</title>
		<link>http://maddenmatrix.com/?p=224</link>
		<comments>http://maddenmatrix.com/?p=224#comments</comments>
		<pubDate>Mon, 13 Jul 2009 22:48:03 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Madden]]></category>
		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://maddenmatrix.com/?p=224</guid>
		<description><![CDATA[Jul 10, 2009 EA has released updated information about its upcoming demo release of Madden NFL 10. For those of your how pre-ordered at GameStop, you will be able to get a special code that will allow you to download an exclusive 5 minute quarter Madden NFL 10 demo starting July 23rd. The exclusive demo [...]]]></description>
			<content:encoded><![CDATA[<p><font size="2" face="Verdana, Arial, Helvetica, sans-serif"><b>Jul 10, 2009</b></p>
<p>EA has released updated information about its upcoming demo release of Madden NFL 10.</p>
<p>For those of your how pre-ordered at GameStop, you will be able to get a special code that will allow you to download an exclusive 5 minute quarter Madden NFL 10 demo starting July 23rd. The exclusive demo features a rematch of Super Bowl XLIII between the Pittsburgh Steelers and Arizona Cardinals. </p>
<p>For those who did pre-order Madden 10 at GameStop, rest assured, you can still test drive Madden 10&#8211;the demo for the masses will be available July 30 on XBL and PSN. The second demo features a snow game between the Dallas Cowboys and New York Giants. </p>
<p>For more information about the demos, <a href="http://www.beta.easports.com/news/item/file/MaddenNFL10_DemoInfo">visit EA!</a><br />
</font></p>
<p></p>
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		<title>EA Sports NCAA Football 10: Miami Hurricanes Roster Preview</title>
		<link>http://maddenmatrix.com/?p=103</link>
		<comments>http://maddenmatrix.com/?p=103#comments</comments>
		<pubDate>Thu, 18 Jun 2009 17:35:56 +0000</pubDate>
		<dc:creator>bg1906</dc:creator>
				<category><![CDATA[DaONE League]]></category>
		<category><![CDATA[NCAA Football]]></category>

		<guid isPermaLink="false">http://maddenmatrix.com/?p=103</guid>
		<description><![CDATA[UPDATE (July 14, 2009): EA has implemented its roster fix and it contains several new freshman. They are: QB #19 &#8211; AJ Highsmith TE #42 &#8211; Stephen Plein (change number to #82) RG #67 &#8211; Malcolm Bunche (change number to #77) DE #93 &#8211; Olivier Vernon (change number to #35) DT #59 &#8211; Luther Robinson [...]]]></description>
			<content:encoded><![CDATA[<p>UPDATE (July 14, 2009): EA has implemented its roster fix and it contains several new freshman. They are:</p>
<ul>
<li>QB #19 &#8211; AJ Highsmith</li>
<li>TE #42 &#8211; Stephen Plein (change number to #82)</li>
<li>RG #67 &#8211; Malcolm Bunche (change number to #77)</li>
<li>DE #93 &#8211; Olivier Vernon (change number to #35)</li>
<li>DT #59 &#8211; Luther Robinson (change number to #93)</li>
</ul>
<p>What’s up NCAA fans, it’s your boy bg1906, DaOne Coach of the Miami Hurricanes, and I have got an AWESOME NCAA 10 update for fans of <strong><font color="#ff9933">The</font> <font color="#339900">U</font></strong> here today. </p>
<p>NCAA 10 is slated for official release on July 14, but one of the awesome new features of this year’s NCAA 10 game is a feature called TeamBuilder. TeamBuilder is EA Sports marketing lingo for the former Create-A-School feature in their NCAA video game series. However, this isn’t your last gen create-a-school; it is 100% next gen, as EA is opening up an entire gamet of possibilities with TeamBuilder. One of the neatest features of TeamBuilder, is the ability to view the default rosters for your favorite team, in my case, The <strong><font color="#ff9933">Miami</font> <font color="#339900">Hurricanes</font></strong>.  I did just that and true to EA form, there are several numerical and roster/depth chart related mistakes.  But never fear, your resident Cane-a-holic and NCAA madman bg1906 has dissected the roster and will direct you into Canes heaven on NCAA 10.  First, let’s take a look at the roster and some key ratings for each player. </p>
<p><img alt="Miami Hurricanes" src="http://www.onlineneonsigns.com/college_signs/MiamiHurricanes.jpg" width="173" height="100" style="border: none;" class="aligncenter" /></p>
<table cellpadding="2" cellspacing="2" class="aligncenter" style="border: 1px solid #ffffff;">
<tr>
<td valign="top" style="color: #ffffff; background-color: #008000; width: 600px; font-family:Arial; font-size: 16px; font-weight: bold;">
NCAA 2010 &#8211; Miami Hurricanes Default Roster</td>
</tr>
<tr valign="top">
<td valign="top" style="color: #ffffff; background-color: #ff6600; width: 600px; font-family:Arial; font-size: 14px; font-weight: bold;">1 &#8211; Brandon Harris</td>
</tr>
<tr valign="top">
<td valign="top" style="color: #ffffff; background-color: #008000; width: 600px; font-family:Arial; font-size: 14px; font-weight: bold;">2 &#8211; Graig Cooper (Starter: HB)</td>
</tr>
<tr valign="top">
<td valign="top" style="color: #ffffff; background-color: #ff6600; width: 600px; font-family:Arial; font-size: 14px; font-weight: bold;">3 &#8211; Travis Benjamin (Starter: WR2)</td>
</tr>
<tr valign="top">
<td valign="top" style="color: #ffffff; background-color: #008000; width: 600px; font-family:Arial; font-size: 14px; font-weight: bold;">4 &#8211; Aldarius Johnson (Starter: WR1)</td>
</tr>
<tr valign="top">
<td valign="top" style="color: #ffffff; background-color: #ff6600; width: 600px; font-family:Arial; font-size: 14px; font-weight: bold;">5 &#8211; Javarris James</td>
</tr>
<tr valign="top">
<td valign="top" style="color: #ffffff; background-color: #008000; width: 600px; font-family:Arial; font-size: 14px; font-weight: bold;">6 &#8211; Randy Phillips (Starter: SS)</td>
</tr>
<tr valign="top">
<td valign="top" style="color: #ffffff; background-color: #ff6600; width: 600px; font-family:Arial; font-size: 14px; font-weight: bold;">7 &#8211; Vaughn Telemaque <br /><b>Note: Listed as SS</b></td>
</tr>
<tr valign="top">
<td valign="top" style="color: #ffffff; background-color: #008000; width: 600px; font-family:Arial; font-size: 14px; font-weight: bold;">7 &#8211; Lamar Miller</td>
</tr>
<tr valign="top">
<td valign="top" style="color: #ffffff; background-color: #ff6600; width: 600px; font-family:Arial; font-size: 14px; font-weight: bold;">8 &#8211; Demarcus Van Dyke (Starter: CB2)</td>
</tr>
<tr valign="top">
<td valign="top" style="color: #ffffff; background-color: #008000; width: 600px; font-family:Arial; font-size: 14px; font-weight: bold;">9 &#8211; Sam Shields</td>
</tr>
<tr valign="top">
<td valign="top" style="color: #ffffff; background-color: #ff6600; width: 600px; font-family:Arial; font-size: 14px; font-weight: bold;">11 &#8211; Arthur Brown</td>
</tr>
<tr valign="top">
<td valign="top" style="color: #ffffff; background-color: #008000; width: 600px; font-family:Arial; font-size: 14px; font-weight: bold;">12 &#8211; Jacory Harris (Starter: QB)</td>
</tr>
<tr valign="top">
<td valign="top" style="color: #ffffff; background-color: #ff6600; width: 600px; font-family:Arial; font-size: 14px; font-weight: bold;">13 &#8211; Ryan Hill (Starter: FS) <br /><b>Note: Listed as FS</b></td>
</tr>
<tr valign="top">
<td valign="top" style="color: #ffffff; background-color: #008000; width: 600px; font-family:Arial; font-size: 14px; font-weight: bold;">16 &#8211; Cannon Smith</td>
</tr>
<tr valign="top">
<td valign="top" style="color: #ffffff; background-color: #ff6600; width: 600px; font-family:Arial; font-size: 14px; font-weight: bold;">17 &#8211; Taylor Cook</td>
</tr>
<tr valign="top">
<td valign="top" style="color: #ffffff; background-color: #008000; width: 600px; font-family:Arial; font-size: 14px; font-weight: bold;">18 &#8211; Dedrick Epps (Starter: TE)</td>
</tr>
<tr valign="top">
<td valign="top" style="color: #ffffff; background-color: #ff6600; width: 600px; font-family:Arial; font-size: 14px; font-weight: bold;">20 &#8211; Mike James <br /><b>Note: Incorrect number edit to #22</b></td>
</tr>
<tr valign="top">
<td valign="top" style="color: #ffffff; background-color: #008000; width: 600px; font-family:Arial; font-size: 14px; font-weight: bold;">22 &#8211; Prince Kent <br /><b>Note: Incorrect number edit to #33</b></td>
</tr>
<tr valign="top">
<td valign="top" style="color: #ffffff; background-color: #ff6600; width: 600px; font-family:Arial; font-size: 14px; font-weight: bold;">24 &#8211; Chavez Grant (Starter: CB1)</td>
</tr>
<tr valign="top">
<td valign="top" style="color: #ffffff; background-color: #008000; width: 600px; font-family:Arial; font-size: 14px; font-weight: bold;">25 &#8211; Matt Bosher (Starter: Punter)</td>
</tr>
<tr valign="top">
<td valign="top" style="color: #ffffff; background-color: #ff6600; width: 600px; font-family:Arial; font-size: 14px; font-weight: bold;">26 &#8211; Aravious &#8220;Ray Ray&#8221; Armstrong</td>
</tr>
<tr valign="top">
<td valign="top" style="color: #ffffff; background-color: #008000; width: 600px; font-family:Arial; font-size: 14px; font-weight: bold;">27 &#8211; Brandon McGee <br /><b>Note: Incorrect number edit to #21</b></td>
</tr>
<tr valign="top">
<td valign="top" style="color: #ffffff; background-color: #ff6600; width: 600px; font-family:Arial; font-size: 14px; font-weight: bold;">28 &#8211; Theron Collier</td>
</tr>
<tr valign="top">
<td valign="top" style="color: #ffffff; background-color: #008000; width: 600px; font-family:Arial; font-size: 14px; font-weight: bold;">30 &#8211; Patrick Hill (Starter: FB)</td>
</tr>
<tr valign="top">
<td valign="top" style="color: #ffffff; background-color: #ff6600; width: 600px; font-family:Arial; font-size: 14px; font-weight: bold;">31 &#8211; Sean Spence (Starter: ROLB)</td>
</tr>
<tr valign="top">
<td valign="top" style="color: #ffffff; background-color: #008000; width: 600px; font-family:Arial; font-size: 14px; font-weight: bold;">32 &#8211; Lee Chamber</td>
</tr>
<tr valign="top">
<td valign="top" style="color: #ffffff; background-color: #ff6600; width: 600px; font-family:Arial; font-size: 14px; font-weight: bold;">36 &#8211; Kylan Robinson</td>
</tr>
<tr valign="top">
<td valign="top" style="color: #ffffff; background-color: #008000; width: 600px; font-family:Arial; font-size: 14px; font-weight: bold;">39 &#8211; CJ Holton<br /><b>Note: Incorrect number edit to #34</b></td>
</tr>
<tr valign="top">
<td valign="top" style="color: #ffffff; background-color: #008000; width: 600px; font-family:Arial; font-size: 14px; font-weight: bold;">44 &#8211; Colin McCarthy (Starter: LOLB)</td>
</tr>
<tr valign="top">
<td valign="top" style="color: #ffffff; background-color: #ff6600; width: 600px; font-family:Arial; font-size: 14px; font-weight: bold;">45 &#8211; Ramon Buchanan</td>
</tr>
<tr valign="top">
<td valign="top" style="color: #ffffff; background-color: #008000; width: 600px; font-family:Arial; font-size: 14px; font-weight: bold;">47 &#8211; Laron Byrd</td>
</tr>
<tr valign="top">
<td valign="top" style="color: #ffffff; background-color: #ff6600; width: 600px; font-family:Arial; font-size: 14px; font-weight: bold;">49 &#8211; Courtney Harris</td>
</tr>
<tr valign="top">
<td valign="top" style="color: #ffffff; background-color: #008000; width: 600px; font-family:Arial; font-size: 14px; font-weight: bold;">50 &#8211; Darryl Sharpton (Starter: MLB)</td>
</tr>
<tr valign="top">
<td valign="top" style="color: #ffffff; background-color: #ff6600; width: 600px; font-family:Arial; font-size: 14px; font-weight: bold;">54 &#8211; Micanor Regis</td>
</tr>
<tr valign="top">
<td valign="top" style="color: #ffffff; background-color: #008000; width: 600px; font-family:Arial; font-size: 14px; font-weight: bold;">55 &#8211; Ben Jones</td>
</tr>
<tr valign="top">
<td valign="top" style="color: #ffffff; background-color: #ff6600; width: 600px; font-family:Arial; font-size: 14px; font-weight: bold;">56 &#8211; Marcus Robinson (Starter: RE)</td>
</tr>
<tr valign="top">
<td valign="top" style="color: #ffffff; background-color: #008000; width: 600px; font-family:Arial; font-size: 14px; font-weight: bold;">57 &#8211; Allen Bailey</td>
</tr>
<tr valign="top">
<td valign="top" style="color: #ffffff; background-color: #ff6600; width: 600px; font-family:Arial; font-size: 14px; font-weight: bold;">58 &#8211; Jordan Futch</td>
</tr>
<tr valign="top">
<td valign="top" style="color: #ffffff; background-color: #008000; width: 600px; font-family:Arial; font-size: 14px; font-weight: bold;">61 &#8211; Joel Figueroa (Starter: RG)</td>
</tr>
<tr valign="top">
<td valign="top" style="color: #ffffff; background-color: #ff6600; width: 600px; font-family:Arial; font-size: 14px; font-weight: bold;">62 &#8211; Andrew Smith <br /><b>Note: Incorrect number edit to #48</b></td>
</tr>
<tr valign="top">
<td valign="top" style="color: #ffffff; background-color: #008000; width: 600px; font-family:Arial; font-size: 14px; font-weight: bold;">63 &#8211; Tyler Horn</td>
</tr>
<tr valign="top">
<td valign="top" style="color: #ffffff; background-color: #ff6600; width: 600px; font-family:Arial; font-size: 14px; font-weight: bold;">64 &#8211; Jason Fox (Starter: LT)</td>
</tr>
<tr valign="top">
<td valign="top" style="color: #ffffff; background-color: #008000; width: 600px; font-family:Arial; font-size: 14px; font-weight: bold;">65 &#8211; Matt Pipho</td>
</tr>
<tr valign="top">
<td valign="top" style="color: #ffffff; background-color: #ff6600; width: 600px; font-family:Arial; font-size: 14px; font-weight: bold;">66 &#8211; Harland Gunn (Starter: C)</td>
</tr>
<tr valign="top">
<td valign="top" style="color: #ffffff; background-color: #008000; width: 600px; font-family:Arial; font-size: 14px; font-weight: bold;">68 &#8211; Ian Symmonette</td>
</tr>
<tr valign="top">
<td valign="top" style="color: #ffffff; background-color: #ff6600; width: 600px; font-family:Arial; font-size: 14px; font-weight: bold;">70 &#8211; AJ Trump</td>
</tr>
<tr valign="top">
<td valign="top" style="color: #ffffff; background-color: #008000; width: 600px; font-family:Arial; font-size: 14px; font-weight: bold;">74 &#8211; Orlando Franklin (Starter: LG)</td>
</tr>
<tr valign="top">
<td valign="top" style="color: #ffffff; background-color: #ff6600; width: 600px; font-family:Arial; font-size: 14px; font-weight: bold;">77 &#8211; Brandon Washington <br /><b>Note: Incorrect number edit to #72</b></td>
</tr>
<tr valign="top">
<td valign="top" style="color: #ffffff; background-color: #008000; width: 600px; font-family:Arial; font-size: 14px; font-weight: bold;">81 &#8211; Davon Johnson</td>
</tr>
<tr valign="top">
<td valign="top" style="color: #ffffff; background-color: #ff6600; width: 600px; font-family:Arial; font-size: 14px; font-weight: bold;">83 &#8211; Kendal Thompkins</td>
</tr>
<tr valign="top">
<td valign="top" style="color: #ffffff; background-color: #008000; width: 600px; font-family:Arial; font-size: 14px; font-weight: bold;">84 &#8211; Richard Gordon</td>
</tr>
<tr valign="top">
<td valign="top" style="color: #ffffff; background-color: #ff6600; width: 600px; font-family:Arial; font-size: 14px; font-weight: bold;">85 &#8211; Leonard Hankerson</td>
</tr>
<tr valign="top">
<td valign="top" style="color: #ffffff; background-color: #008000; width: 600px; font-family:Arial; font-size: 14px; font-weight: bold;">86 &#8211; Tommy Streeter</td>
</tr>
<tr valign="top">
<td valign="top" style="color: #ffffff; background-color: #ff6600; width: 600px; font-family:Arial; font-size: 14px; font-weight: bold;">88 &#8211; Billy Sanders</td>
</tr>
<tr valign="top">
<td valign="top" style="color: #ffffff; background-color: #008000; width: 600px; font-family:Arial; font-size: 14px; font-weight: bold;">90 &#8211; Steven Wesley</td>
</tr>
<tr valign="top">
<td valign="top" style="color: #ffffff; background-color: #ff6600; width: 600px; font-family:Arial; font-size: 14px; font-weight: bold;">91 &#8211; Joe Joseph (Starter: DT1)</td>
</tr>
<tr valign="top">
<td valign="top" style="color: #ffffff; background-color: #008000; width: 600px; font-family:Arial; font-size: 14px; font-weight: bold;">92 &#8211; Josh Holmes</td>
</tr>
<tr valign="top">
<td valign="top" style="color: #ffffff; background-color: #ff6600; width: 600px; font-family:Arial; font-size: 14px; font-weight: bold;">94 &#8211; Eric Moncur (Starter: LE)</td>
</tr>
<tr valign="top">
<td valign="top" style="color: #ffffff; background-color: #008000; width: 600px; font-family:Arial; font-size: 14px; font-weight: bold;">95 &#8211; Gavin Hardin</td>
</tr>
<tr valign="top">
<td valign="top" style="color: #ffffff; background-color: #ff6600; width: 600px; font-family:Arial; font-size: 14px; font-weight: bold;">96 &#8211; Curtis Porter</td>
</tr>
<tr valign="top">
<td valign="top" style="color: #ffffff; background-color: #008000; width: 600px; font-family:Arial; font-size: 14px; font-weight: bold;">97 &#8211; Adewale Ojomo</td>
</tr>
<tr valign="top">
<td valign="top" style="color: #ffffff; background-color: #ff6600; width: 600px; font-family:Arial; font-size: 14px; font-weight: bold;">99 &#8211; Marcus Forston (Starter: DT2)</td>
</tr>
</table>
<p>As you can see from the default roster, there are some numerical mistakes. Here is a quick list of those mistakes and the corrections for each player. </p>
<p><strong>Number Edits</strong> </p>
<p>HB #7  &#8211; Lamar Miller &#8211; change to #27<br />
HB #20 &#8211; Mike James &#8211; change to #22<br />
CB #22 &#8211; Prince Kent &#8211; change to #33<br />
CB #27 &#8211; Brandon McGee &#8211; change to #21<br />
SS #39 &#8211; CJ Holton &#8211; change to #34<br />
RE #62 &#8211; Andrew Smith &#8211; change to #48<br />
LT #77 &#8211; Brandon Washington &#8211; change to #72</p>
<p><strong>Notes:</strong> I recently confirmed with Christopher Stock of Inside The U, that Prince Kent is going to wear #33. Chris Stock also confirmed that indeed, Billy Sanders will wear #88 at Miami, as it has been reported on several occasions that Sanders is a huge Jeremy Shockey fan.</p>
<p><font color="#000000"><div class="wp-caption aligncenter" style="width: 510px"><img alt="NCAA 10: In game photo Miami vs Oklahoma" src="http://ll-100.ea.com/cem/u/f/GPO/easports.com/ncaa10/marquee_640x360/ncaaFootball10_okla.jpg" width="500" height="230" /><p class="wp-caption-text"><strong>NCAA 10: In game photo Miami vs Oklahoma</strong></p></div></font></p>
<p><strong>bg1906’s Depth Chart Recommendations</strong> </p>
<p>As I said earlier, EA also had a few position/depth chart errors. Depth charts and position changes are totally subjective, so please don’t feel these are set in stone. Feel free to experiment and use the depth chart that makes the best use of the way you like to play. Based on ratings alone, this is what I think I’m going to do, as it maximizes the style of football I like to play. </p>
<p><strong>OFFENSE</strong> </p>
<p><strong>QB</strong> </p>
<p>1. QB #12 &#8211; Jacory Harris &#8211; Impact Player<br />
2. QB #17 &#8211; Taylor Cook<br />
3. QB #16 &#8211; Cannon Smith</p>
<p><strong>RB</strong> </p>
<p>1. HB #5 &#8211; Javarris James<br />
2. HB #2 &#8211; Graig Cooper<br />
3. HB #27 &#8211; Lamar Miller (Changed number from #7 to #27)<br />
4. HB #22 &#8211; Mike James (Changed number from #20 to #22)<br />
5. HB #32 &#8211; Lee Chambers </p>
<p><strong>FB</strong> </p>
<p>1. FB #30 &#8211; Patrick Hill </p>
<p><strong>WR</strong></p>
<p>1. WR #4 &#8211; Aldarius Johnson &#8211; Impact Player<br />
2. WR #47 &#8211; Laron Byrd<br />
3. WR #3 &#8211; Travis Benjamin<br />
4. WR #28 &#8211; Theron Collier<br />
5. WR #85 &#8211; Leonard Hankerson<br />
6. WR #86 &#8211; Tommy Streeter<br />
7. WR #81 &#8211; Davon Johnson<br />
8. WR #83 &#8211; Kendal Thompkins </p>
<p><strong>TE</strong> </p>
<p>1. TE #18 &#8211; Dedrick Epps<br />
2. TE #84 &#8211; Richard Gordon<br />
3. TE #88 &#8211; Billy Sanders </p>
<p><strong>LT</strong> </p>
<p>1. LT #64 &#8211; Jason Fox<br />
2. LT #55 &#8211; Ben Jones (Moved from RT to LT) </p>
<p><strong>LG</strong> </p>
<p>1. LG #74 &#8211; Orlando Franklin<br />
2. LB #68 &#8211; Ian Symmonette </p>
<p><strong>C</strong> </p>
<p>1. C #70 &#8211; AJ Trump (Moved from RG to C)<br />
2. C #63 &#8211; Tyler Horn</p>
<p><strong>RG</strong> </p>
<p>1. RG #61 &#8211; Joel Figueroa<br />
2. RG #66 &#8211; Harland Gunn (Moved from C to RG) </p>
<p><strong>RT</strong> </p>
<p>1. RT #72 &#8211; Brandon Washington (Moved from LT to RT, Changed number from #77 to #72)<br />
2. RT #65 &#8211; Matt Pipho </p>
<p><strong>DEFENSE</strong>  </p>
<p><strong>LE</strong> </p>
<p>1. LE #94 &#8211; Eric Moncur<br />
2. LE #90 &#8211; Steven Wesley<br />
3. LE #95 &#8211; Gavin Hardin<br />
4. LE #49 &#8211; Courtney Harris </p>
<p><strong>RE</strong> </p>
<p>1. RE #56 &#8211; Marcus Robinson<br />
2. RE #87 &#8211; Adewale Ojomo<br />
3. RE #48 &#8211; Andrew Smith (Changed number from #62 to #48) </p>
<p><strong>DT</strong> </p>
<p>1. DT #99 &#8211; Marcus Forston<br />
2. DT #57 &#8211; Allen Bailey<br />
3. DT #91 &#8211; Joe Joseph<br />
4. DT #92 &#8211; Josh Holmes<br />
5. DT #54 &#8211; Micanor Regis<br />
6. DT #96 &#8211; Curtis Porter </p>
<p><strong>LOLB</strong> </p>
<p>1. LOLB #44 &#8211; Colin McCarthy<br />
2. LOLB #58 &#8211; Jordan Futch (Moved from ROLB to LOLB)<br />
3. LOLB #36 &#8211; Kylan Robinson</p>
<p><strong>MLB</strong> </p>
<p>1. MLB #11 &#8211; Arthur Brown<br />
2. MLB #50 &#8211; Darryl Sharpton  </p>
<p><strong>ROLB</strong> </p>
<p>1. LOLB #31 &#8211; Sean Spence<br />
2. LOLB #45 &#8211; Ramon Buchanan  </p>
<p><strong>CB</strong> </p>
<p>1. CB #8 &#8211; Demarcus Van Dyke<br />
2. CB #1 &#8211; Brandon Harris<br />
3. CB #24 &#8211; Chavez Grant<br />
4. CB #13 &#8211; Ryan Hill (Moved from FS to CB)<br />
5. CB #21 &#8211; Brandon McGee (Changed number from #27 to #21)<br />
6. CB #9 &#8211; Sam Shields<br />
7. CB #33 &#8211; Prince Kent (changed number from #22 to #33) </p>
<p><strong>FS</strong> </p>
<p>1. FS #7 &#8211; Vaughn Telemaque (Moved from SS to FS)<br />
2. FS #26 &#8211; Aravious &#8220;Ray Ray&#8221; Armstrong (He&#8217;s already 2nd on depth chart here)</p>
<p><strong>SS</strong> </p>
<p>1. SS #6 &#8211; Randy Phillips &#8211; Impact Player<br />
2. SS #26 &#8211; Aravious &#8220;Ray Ray&#8221; Armstrong (Also backs up Phillips as SS&#8230;Gotta love Ray Ray&#8230;He&#8217;s the future!)<br />
3. SS #34 &#8211; CJ Holton (changed number from #39 to #34)</p>
<p><strong>Special Teams</strong> </p>
<p><strong>K</strong>  </p>
<p>1. P #25 &#8211; Matt Bosher<br />
2. K #40 &#8211; Jake Wieclaw </p>
<p><strong>KOS</strong> </p>
<p>1. K #40 &#8211; Jake Wieclaw<br />
2. P #25 &#8211; Matt Bosher</p>
<p><strong>KR</strong> </p>
<p>1. WR #3 &#8211; Travis Benjamin<br />
2. CB #9 &#8211; Sam Shields<br />
3. RB #27 &#8211; Lamar Miller (Changed number from #7 to #27)<br />
4. RB #32 &#8211; Lee Chambers </p>
<p><strong>P</strong>  </p>
<p>1. P #25 &#8211; Matt Bosher<br />
2. K #40 &#8211; Jake Wieclaw</p>
<p><strong>PR</strong> </p>
<p>1. WR #28 &#8211; Theron Collier<br />
2. WR #3 &#8211; Travis Benjamin<br />
3. RB #2 &#8211; Graig Cooper</p>
<p><strong>Depth Chart Comments</strong></p>
<p>Fans of the series know that speed and athleticism are both rewarded in the NCAA series. That fact alone directed some of my choices in starters, for example, starting Arthur Brown instead of Darryl Sharpton. Sharpton is only rated 1 pt higher than Brown, but Brown has superior speed, acceleration, and power ratings. I also like having power backs in opposed to speed backs, so I start Baby J over Coop, however, I use Coop at various positions (HB, FB, Slot WR) on the offense to maximize the potential he has in creating mismatches. </p>
<p>Also, I moved Travis Benjamin to the slot as he&#8217;s a very skinny guy, and is also being used on special teams to return kicks. I don&#8217;t want TB taking too many hits (increasing his chances for injury), and there is also an advantage in using his speed, acceleration, and elusiveness in the slot. Lastly, I also move Laron Byrd into the starting line-up opposite Aldarius Johnson, and move Theron &#8220;Pimp&#8221; Collier to the #4 WR spot. This presents some match-up problems for opposing defenses, as I&#8217;ll have 2 tall, fast receivers on the outside (6-4 214lbs and 6-2 205lbs respectively) and 2 fast, shifty/elusive WRs on the inside. </p>
<p><strong>Impact Players</strong></p>
<p>Based on footage of the Canes in NCAA 10 over at <a href="http://www.operationsports.com">Operation Sports</a>, it appears as though, QB Jacory Harris and WR Aldarius Johnson are the Impact Players on offense in NCAA 10. In NCAA 2009, Graig Cooper was the Impact Player on offense, but apparently, EA feels Jacory and Aldarius are the 2 guys to watch on offense in NCAA 10. On the defensive side of the ball, Randy Phillips appears to be the lone Impact Player on defense.  Are you kidding me??? Can you say SEAN SPENCE! Though I love Randy Phillips too, he was out for the entire season last year with an injury he suffered in the 3rd game of the year vs Texas A&amp;M. At the very LEAST, Spence should have been an Impact Player along with Phillips. As far as freshman, Lamar Miller, a blazing fast RB out of Miami Killian HS, and Aravious &#8220;Ray Ray&#8221; Armstrong, a physical FREAK (Sean Taylor clone) of an athlete, from Sanford Seminole HS get top billing as the top rated freshman on offense and defense respectively.</p>
<p>Well, I hope that you enjoyed this Canes preview as much as I enjoyed writing it. As you all can see, I bleed Orange, Green and White, and therefore nothing brings me more pleasure than talking about my team&#8230;. </p>
<p><strong><font size="4" color="#ff9933">The</font> <font color="#339900" size="4">U</font><br />
<strong><br />
Go Canes! </p>
<p>- bg1906<br />
C.C.M.J.T.K.O.<br />
<img alt="" src="http://mysite.verizon.net/bgaylor/ncaa09/images/bg1906.png" class="alignleft" width="300" height="144" /><br />
</strong></p>
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		<item>
		<title>NCAA 10 Community Day Reflection: Terps vs Terps!</title>
		<link>http://maddenmatrix.com/?p=64</link>
		<comments>http://maddenmatrix.com/?p=64#comments</comments>
		<pubDate>Sat, 30 May 2009 14:41:15 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Community Days]]></category>

		<guid isPermaLink="false">http://maddenmatrix.com/?p=64</guid>
		<description><![CDATA[TERPS VS TERPS: MADSCI vs SHOPMASTER FEAR THE TURTLE!!! ShopMaster and I were able to lock horns and play an online game, Maryland vs Maryland, while down at Community Day. Yes, the connection was flawless, but hey, we were in the same room and connected through a local area network of some sort. Both ShopMaster [...]]]></description>
			<content:encoded><![CDATA[<h2><font face="Verdana, Arial, Helvetica, sans-serif"><b><font color="#FF0000">TERPS VS TERPS: MADSCI vs SHOPMASTER</font></b></font></h2>
<p><font face="Verdana, Arial, Helvetica, sans-serif"><i><b>FEAR THE TURTLE!!!</b></p>
<p>  </i>ShopMaster and I were able to lock horns and play an online game, Maryland vs Maryland, while down at Community Day. Yes, the connection was flawless, but hey, we were in the same room and connected through a local area network of some sort.  Both ShopMaster and I are from the Maryland area, so, hey, we both had to represent.</p>
<p>  The MD Terps are looking serviceable, even with the lost of big time speedster WR Heyward-Bey.  In terms of ratings, and granted these numbers are preliminary (as in don&rsquo;t quote me bama, you and I know the rosters have been updated by now), the Terps were 80 OVR (B-), 84 (B+) Offense, and 73 (C+) Defense at the time.</p>
<p>  We played the game on All American. If you know me &#8212; I always roll on Heisman. The rest of the guys played mostly on All American, so, I had to drop down a weight class to get the game in (lol).  I started my boy QB #12, who had 84 SPD (you know how I love them mobile QBs son), 88 THP and 84 THA (decent numbers).  No speedsters this year on the Terps; The WR corps were around 92, 92, 91, and 90 SPD. The two top HBs were 92 and  93 SPD.  The second fastest QB, #2, was 82 SPD, with 84 THP and 80 THA &#8212; Somewhat of a drop in overall SPDability (lol), but what can you do?  I was just hoping #12 did not get hurt (lol).</p>
<p>  As you can see, I am enamored with SPD &#8212; please forgive me.  Even though the defense (at the time) was rated a C-, the Terps had decent SPD at the LB position, with several in the mid 80 range. The two starting CBs were decent, both with 95 SPD and good CTH (70 or better).  The Safeties had decent SPD as well, both with at least one player with 90 or more SPD.  The DTs were 79-73 OVR range &#8212; top SPD 68.  Both Kicker and Punter were high 80 OVR.   One LE had 80 SPD.  So, not bad, however, in NCAA 10, speed has been turned down quite a bit, so, faster, is not always better, and faster is not as fast as it used to be (lol).</p>
<p>  It was a tough game with a couple big plays. The final score was 35-25. I did win, however, I wouldn&rsquo;t call it a victory since I got my cheese on (lol).  I really just wanted to test a couple things out, so I played the two starting CBs at WR. Hell, they were both 95 SPD and 70 CTH&mdash;can you blame me?  After hearing that changing player positions no longer take the same rating hits (SPD, ability) as has in the past, I just had to test it out.  The CBs did fairly well as WRs, except they did not have high Catch in Traffic and it showed, big time!  I also subbed in a WR at QB to start the game off and that resulted in an epic failure! After a couple horrible passes in a row and a lack luster option performance, the WR was taken out, and QB #12 was put back in the game.</p>
<p>  End of Game Stats:</p>
<p>  <b><font color="#FF0000">PASSING</font></b><br />
  QB #12 (Mad) 14 for 20, 199 yards.  1 TD, 2 INT, 2 Sacks<br />
  QB #10 (Shop) 9/14 for 231 yards. 2 TD, 3 INT, 3 Sacks<br />
  QB #12 (Shop) 2/3 25 yards. 1 INT.</p>
<p>  It looks like Shop was not happy with QB #12, so he benched him for QB #10 (not as mobile) who did a little better, but still chucked up 3 INTs.</p>
<p>  <b><font color="#FF0000">RUNNING</font></b><br />
  HB #23 (Mad) 13 attempts for 101 yards (7.7 average), 2 break tackles (BTK). There was a long run in there, which accounted for much of the yards. <br />
  QB #12 (Mad) 5 attempts for 9 yards. <br />
  HB #23 (Shop) 14 attempts for 48 yards.</p>
<p>  </font><b><font color="#FF0000" face="Verdana, Arial, Helvetica, sans-serif">RECEIVING</font><font face="Verdana, Arial, Helvetica, sans-serif"></font></b><font face="Verdana, Arial, Helvetica, sans-serif"><br />
  HB #23 (Shop) 5 for 120 yards. He caught me in the flats a couple times. I think one of the catches was the 75 yard TD, which accounted for the high total.<br />
  CB #6 (Mad) 5 for 132 (26.4 average), 1 TD. My experiment was pretty successful, but risky. If #6 were to get injured, at 95 SPD, the defense would have been at a disadvantage.  In college ball, players do move around.  So, if I need him, it&rsquo;s great to know I can sub #6 in for a couple WR reps.</p>
<p>  Overall, it was a fun game.  One of my favorite memories was the time I went back to pass and my WR slipped as he made his cut and the pass was intercepted.  Pretty crazy!  When you don&rsquo;t know something is in the game and it just pops up like that, man, it trips you out!</p>
<p>  In terms of Season Showdown points, here is what we earned from playing the game:</font></p>
<table width="204" border="1">
<tr>
<td colspan="2"><font face="Verdana, Arial, Helvetica, sans-serif"><b>SEASON SHOWDOWN POINTS</b></font></td>
</tr>
<tr>
<td colspan="2"><font color="#FF0000" face="Verdana, Arial, Helvetica, sans-serif"><i><b>Skills</b></i></font></td>
</tr>
<tr>
<td width="77"><font face="Verdana, Arial, Helvetica, sans-serif">36 Mad</font></td>
<td width="111"><font face="Verdana, Arial, Helvetica, sans-serif">8 Shop</font></td>
</tr>
<tr>
<td colspan="2"><font color="#FF0000" face="Verdana, Arial, Helvetica, sans-serif"><i><b>Strategy</b></i></font></td>
</tr>
<tr>
<td><font face="Verdana, Arial, Helvetica, sans-serif">10 Mad</font></td>
<td><font face="Verdana, Arial, Helvetica, sans-serif">0 Shop</font></td>
</tr>
<tr>
<td colspan="2"><font color="#FF0000" face="Verdana, Arial, Helvetica, sans-serif"><i><b>Sportsmanship</b></i></font></td>
</tr>
<tr>
<td><font face="Verdana, Arial, Helvetica, sans-serif">10 Mad</font></td>
<td><font face="Verdana, Arial, Helvetica, sans-serif">10 Shop</font></td>
</tr>
<tr>
<td colspan="2"><b><font color="#FF0000" face="Verdana, Arial, Helvetica, sans-serif"><i>Underdog</i></font></b></td>
</tr>
<tr>
<td><font face="Verdana, Arial, Helvetica, sans-serif">0 Mad</font></td>
<td><font face="Verdana, Arial, Helvetica, sans-serif">0 Shop</font></td>
</tr>
</table>
<p><font face="Verdana, Arial, Helvetica, sans-serif"><br />
Until the next update my friends!</p>
<p></font><font face="Verdana, Arial, Helvetica, sans-serif">Holla atcha boi!</p>
<p>MadScientist06<br />
-The Architect<br />
</font></p>
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		<title>NCAA 10 Community Day Reflection: Why NCAA 10 Rocks!</title>
		<link>http://maddenmatrix.com/?p=59</link>
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		<pubDate>Sat, 30 May 2009 14:31:14 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Community Days]]></category>
		<category><![CDATA[NCAA Football]]></category>

		<guid isPermaLink="false">http://maddenmatrix.com/?p=59</guid>
		<description><![CDATA[Here is a little somethin’ somethin’ to get you AMPTED for NCAA 10! First off, just let me say that I can wait to get my hands on NCAA 10 having played it at EA NCAA 10 Community Day a couple months back. I know there has been some talk in the community about just [...]]]></description>
			<content:encoded><![CDATA[<p><em>Here is a little somethin’ somethin’ to get you AMPTED for NCAA 10!</em></p>
<p><img src="http://www.maddenmatrix.com/mmxblog/images/ncaa10nd1.jpg" alt="ND NCAA 10" /></p>
<p>First off, just let me say that I can wait to get my hands on NCAA 10 having played it at EA NCAA 10 Community Day a couple months back. I know there has been some talk in the community about just how horrible NCAA 10 will be, which is total nonsense! Calm down a little fellas—we are looking good for the 2010—trust Da Scientist when I say that!   All the attendees of the event have been held to secrecy about unannounced features, understandably so.  However, our gag orders have contributed to the lack of information available, because, normally, attendees are allowed to take video and screenshots, and if you know me and the fellas, we always come back from community day with hours of gameplay footage and follow up on that with impressions. So, compared to the last couple years—information has not been as plentiful. </p>
<p>Luckily, for all of us, E3 is upon us! Now it’s time to EA to show its cards. Big info will be dropped from now until the end of E3. Hell, it’s already started! There are tons of NCAA 10 stuff that has not yet been dropped, and just when you thought you knew it all—guess what? You don’t!  So get AMPTED! This big info dump will also free the community day attendees to provide more insight as well.  This is a WIN-WIN for everybody.</p>
<p>Here are my TOP REASONS why you want NCAA 10.</p>
<p><strong>TEAMBUILDER</strong><br />
<img src="http://www.maddenmatrix.com/mmxblog/images/teambuilder.jpg" alt="Teambuilder" /><br />
TeamBuilder has got to be one of the top 5 reasons you want NCAA 10. If you were ever a fan of Create-A-Team in the past, you’ll love TeamBuilder.  The great thing about this feature is it’s online. Game designers always struggle with disk space and performance issues. Having this feature online is a great way to expand the game’s feature set without compromising disk space.  This also allows gamers to use the feature, via computer, without having to be in-game or near the console. Not only that, this also opens up the possibility for easy updates that are not tied to development cycles (say goodbye to game patches). Hopefully, this trend will continue and more features are pulled from the constraints of the disk and housed online. Allowing the community to share created teams is incredible, just think about the possibilities. Once created, it takes merely seconds to get your team in the game. Even if you are not a fan of Create-A-Team, you have to love the innovation and the promise of this feature.</p>
<p>Get ready, TeamBuilder should be operational soon. If not during E3, expect it soon after. My sources indicate between June 1-June 15, so get those custom logos ready!</p>
<p><strong>CUSTOM CONFERENCES</strong><br />
Custom Conferences is another top 5 NCAA 10 feature.  If you play in or run NCAA online dynasties, this feature is one that you have been waiting for.  This season, DaONE League ran 6 dynasties at the same time, managed by myself and JoseBoza (Boza SFMB).  In order to run such a large number, we had to create (and PAY FOR) multiple XBL Gamertags.  Each dynasty focused on a different conference (ACC, Big 10, PAC 10, SEC, etc). In order to accommodate our veteran ballers, who all wanted their favorite teams, we had to fill all the conferences that housed their teams. This was a tricky proposition.</p>
<p>This year, we can allow everyone to run with their favorite teams and save money by moving them into custom conferences. We may still run one or two regular conferences, but most will be custom. Not many ballers want to jump in a conference where all the power teams are taken and all they have left is some bums team nobody else wanted. We’ll also be able to max out the conferences as well, as every one of the 12 slots can be utilized.  Choice is a wonderful thang.</p>
<p><strong>ALTERNATE UNIS</strong><br />
ALT UNIS is DA HOTNESS!  In a recent ESPN interview, details were finally revealed about Alternate Uniforms.</p>
<p><strong>Jon Robinson (ESPN):</strong> I saw the ability to mix and match uniforms in the game for each team. How will that work?<br />
<strong>Ben Haumiller:</strong> </p>
<blockquote><p>In years past, you had your home uniform, your away uniform, and you might have a couple of alternates. But this year, we wanted to break these up into individual pieces because there are so many uniforms that are just the change of a pant color or something like that. So we broke all of these up so you can set your helmet, your jersey, your pants and your shoe color independent from each other. Just doing that right there, the number for the potential of alternate jerseys grew exponentially, especially for a team like Oregon who has different helmets and like eight different jersey tops and three or four different pants. If you&#8217;re playing as Oregon, you can have a completely different uniform every game of the season. </p></blockquote>
<p><a href="http://sports.espn.go.com/videogames/news/story?id=4215220">Source</a></p>
<p>Alt Unis have been a highly requested feature since the move to Next Gen.  Now we have Da HOTNESS. This is by far the best Alt Uni feature of ANY GENERATION! The Alts for teams like Oregon or DaU seem unlimited. Being able to mix and match options (jerseys, pants, helmets) is incredible. If, by some chance, the combination you want is not available, be slick about it, go to TeamBuilder, import your roster, add whatever missing jersey and pants you want, ADD THEM…PRESTO! Look to hear more about this at E3.</p>
<p><span id="more-59"></span></p>
<p><strong>GAMEPLAY</strong><br />
We haven’t heard much about NCAA 10 gameplay and we haven’t seen much gameplay footage so far. I’m sure you’ll see quite a few from here on out, now that E3 is here and the release date gets closer.</p>
<p>Here are some reasons you should get hyped for NCAA gameplay.  To me, NCAA 10 felt a lot different from NCAA 09.  I don’t think it’s just one thing, it’s a combination of features that make me say that.</p>
<p><strong>Goodbye Wide Open Gameplay</strong><br />
Many NCAA gamers will say the Wide Open Gameplay experiment did not turn out so well.  I agree.  I think the promotion was well intended, but paralyzing the defense was a source of frustration for many NCAA players. Personally, my league lost a lot of return players because they felt they had no control on defense. The key to enjoyment for any video game is having the ability to exert control on the game and affect the outcome. Not having control on defense turned many players away—only Online Dynasty kept many coming back, however. Luckily, the fine folks at EA have been working on improving the defense. This was evident in the early build we played at Community Day.  In a nutshell, there were more INTs and more defensive pressure from the outside. Heisman CPU was pretty tough. I did not win one CPU game. Teams with better defensive ratings played much better defense I felt.  Highly-rated teams like USC, Oklahoma, and Florida ripped my MD Terps to shreds.  There were several of us who asked that the defense be made even tougher.  </p>
<p><strong>THE BIG THREE</strong><br />
The three biggest gameplay adjustments that will make you quickly forget NCAA 09, besides the move away from Wide Open Gameplay, is the fix to pursuit angles, the speed adjustment, and adjustive AI.  These three will address some major issues that plagued NCAA 09 and made it frustrating at times to play.  In my league, one of the our ballers ran up over 1,000 yards rushing IN ONE GAME playing against an FCS scrub team.  Of course, as commish, I was shocked. Several ballers were incensed, suggesting the baller take the RB out of the game at least at halftime. Everybody had an opinion. Regardless where you stand on the issue, in REAL LIFE, one running back putting up over ONE THOUSAND YARDS IN ONE GAME is unheard of! It’s unrealistic! It just sounds unnatural, don’t it?  First off, there should be some type of dynamic fatigue, that would kick in after that RB got over 200 yards. Second, his performance during the season should have suffered as the energy he expended that first game should have affected his performance the rest of the season. We see persistent fatigue in some of the video basketball games—why not NCAA 10? Well, probably because games are played once-a-week. Basketball, however, can have 2-3 games per week. Maybe that matters, but still, something is wrong with this picture.</p>
<p>Pursuit angle issues in NCAA 09 really come to surface when playing against an inferior (and slow) NCAA team.  Being able to zigzag your way down the field, virtually manipulating the defense, is how faster runners made long runs and returns.  So, an FCS team was no match for a 98 SPD RB, who simply gashed them for insane yardage.  In comes NCAA 10.  First off, speed has been toned down. You won’t see as many 99 SPD players. Second, a 99 SPD player is slower in NCAA 10 than NCAA 09.  In NCAA 10, you won’t be able to zigzag you way past slower opponents as you did in 09.  So, the frequency and length of long runs will be severely reduced.</p>
<p>On top of both of these enhancements,  players will not be able to run the same money plays over and over without the CPU making adjustments. Most of the guys played on All American, but I rolled with Heisman the entire time. On Heisman, the adjustment was pretty effective. After running the same play a couple times, the defense started clamping down on it. That was great to see. So, add all three of these together makes 10 tower above 09!</p>
<p><strong>Fullback / Runback Blocking</strong><br />
Fullback blocking has been improved. During community<br />
day I had a chance to talk to Greg Heddlesten, one of the NCAA 10 designers. He let me look over his shoulder as he demonstrated how FBs do a better job of picking up interior blitzers. We all have seen those plays when the LBs breach the line during a running play and your RB has no chance to avoid the tackle.  In NCAA 10, the FB and RBs pickup those breaches very nicely.  </p>
<p><strong>New Animations</strong><br />
Every game brings new animations. As always, new animations make for a fresh new feel. Some of the ones we got tired of seeing in 09 won’t be seen in 10 thank goodness, that includes the one where it looks like the player broke his leg falling back during the tackle.  The sideline tip toe animation that seemed to get triggered at the wrong times is also being corrected. There is nothing quite like your WR doing a sideline tip toe pass and falling on the ground when they are not even close to the sideline (good riddance).</p>
<p><strong>Pass Accuracy</strong><br />
Another issue addressed in 2010 is pass accuracy.  I didn’t have any issues with pass accuracy in 09, but some purists complained that passing completion rates were way too high.  Pass accuracy has been turn down in NCAA 10. They this manifests itself on the field is more incomplete passes.  My mother used to say, be careful of what you pray for, you just might get it!  You will see more incomplete passes.  It seemed to me that this was based on mostly on THA, as lower rated QBs threw more incomplete passes.  What I do not like about this is, even if you do everything right; your QB will still throw an incomplete pass. So, the built-in randomness bothers me, at the same time, you get a more realistic feel.</p>
<p><strong>Miss Catch Animations</strong><br />
As already mentioned, a number of miss catch animations have also been added to NCAA 10.  This adds to the games new feel and to some degree, a better feel of realism.  </p>
<p><strong>Play Action</strong><br />
Another big issue in 09 is the utter abuse of Play Action.  There are a couple ballers I know who use Play Action on EVERY PASS PLAY. Don’t worry, I won’t call you this time, but you should be ashamed of yourself.  I think most would agree that play action and misdirection (e.g. option) plays still confuse the defense. In NCAA 09 you can call a Play Action pass on third and 45, an obvious pass play, and the defense will still bite. Luckily, EA has a fix for this in NCAA 10. Not much I can say about this one as I’m not sure it has been discussed.  If I find out the feature has been, I’ll update this section.</p>
<p><strong>RUN COMMITT</strong><br />
Run commit is back, but now you can run committee left, right, or to the middle. Nice!<br />
<strong>HEISMAN</strong><br />
Most of the games we played at community day were us vs CPU. I got housed by the CPU all day. I used the hometown favorite Terps and they were crushed at every opportunity.</p>
<p>I went right for the big dogs.</p>
<p>First up, Florida.  Funny, yet quite realistic, Florida QB #15 scored three rushing TDs on me. Anytime Florida got close to the goaline, they  kept giving it to the starting QB. I will get revenge, July 14, QB #15!</p>
<p>Second, Oklahoma. Pretty staked at #2 and A+ OVR, A+ OFF, A+ DEF<br />
(note the disclaimer). Score: 55 (CPU) -7 (MAD)! Heisman 5 minutes. </p>
<p>In Closing:<br />
So, take all the features I mentioned and add to it all the hype features you&#8217;ll hear about during  E3 and it&#8217;s time to get your pre-order on!!!</p>
<p>Hope you enjoyed this as much I did finally getting to let some info out.</p>
<p>Peace!<br />
MadScientist06<br />
<em>The Architect!</em></p>
<p>PS: Stay tuned for Part II</p>
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		<title>NCAA 10 Community Day Thoughts: Player Lock and Defensive Assist</title>
		<link>http://maddenmatrix.com/?p=30</link>
		<comments>http://maddenmatrix.com/?p=30#comments</comments>
		<pubDate>Thu, 28 May 2009 00:19:38 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Community Days]]></category>

		<guid isPermaLink="false">http://maddenmatrix.com/?p=30</guid>
		<description><![CDATA[DEFENSIVE ASSIST Even before Defensive Assist, many of us have clicked on players and not immediately taken control. The result is the CPU would continue to control the player until we made a move with the stick, one way or the other, or pressed a button. The advantage of doing this was, on defense, you&#8217;d [...]]]></description>
			<content:encoded><![CDATA[<p><strong>DEFENSIVE ASSIST</strong><br />
Even before Defensive Assist, many of us have clicked on players and not immediately taken control. The result is the CPU would continue to control the player until we made a move with the stick, one way or the other, or pressed a button. The advantage of doing this was, on defense, you&#8217;d trust the defender until it was time to swat the ball or go for the INT. At that point you would press the catch or swat button and try to make a play. On offense, you might click on, let the CPU run the route, then press the catch button when it was time to make the catch. Another advantage is that you taking over quick control may pull the player out of position, especially if the last player you were using was a DE rushing the QB (south) and you switched to a DB, who was running the opposite way (north)&#8230;oftentimes, the DB you switched to would change direction as some of the last bit of control from the DE would switch over as well&#8230;causing the DB to blow his coverage by changing direction of stopping.</p>
<p>In comes Defensive Assist (DA). For many of us, we were already using a similar technique, but in round about way. Now though, DA takes things to a higher level. I primarily used Defensive Assist during the NCAA 10 play test as a LineBacker. This, to me, was a great way to get a quick read of the play (run vs pass). What I would do is use DA for just two seconds or so just to let the MLB reach and take a couple steps. Then I would take control and follow the play. This feature reminds me of the great WallStreet Baller from MWS fame. When he tutored me as a young Madden Baller, he would always tell me when I took control of a player to honor the player&#8217;s responsibility for that play, whether that be man or zone.</p>
<p><span id="more-30"></span></p>
<p><strong>PLAYER LOCK</strong><br />
I had more fun though, with Player Lock (PL). I found it by mistake actually, and it surprised the hell outa me. Why is it cool as hell? When you play defense in NCAA or Madden, you actually face the defense, which is counter intuitive. Just think about it, if you are like me and Al Bundy, and you played High School football, or if you have ever played the game of football before, you know, that when you play defense, you face the offense&#8230;you stare the QB in the eyes and in the eyes of the chumps you are about to thrash. In NCAA and Madden, your perspective is switched&#8230;you actually look at the back of the QB&#8217;s head and into the faces of your defensive players (granted you are playing defense)&#8230;hence, the conter intuitive ness!</p>
<p>For a video game, this is perhaps a necessary evil. I am not an expert on Human Computer Interaction (HCI) or user/gamer interface design&#8230;so, I can&#8217;t say why it is the way it is&#8230;I&#8217;m not the person to ask, but I think there is a good reason, which I&#8217;ll discuss later.</p>
<p>If I remember correctly, pressing down on the left stick after taking control of the player you want, will result in the screen switching from facing the defense to facing the offense. What are the ground rules? You can swap back and forth, repeatedly, if you like, until the ball is hiked. Once the ball if hiked however, you are unable to switch players and you must finish the play controlling that player. Basically, Player Lock changes your view of the play and puts you into a mode similar to Campus Legend.</p>
<p>Changing into a pseudo Campus Legend mode can be crazyHYPE and WhyDidIDoThat?, all at the same time&#8230;lol. In other words, as we were told, using Player Lock is a risk/reward move. Why is it crazyHYPE? A couple reasons. One, when you transition into Player Lock, it feels natural. It&#8217;s how you have always played football&#8230;facing the offense. You also feel closer to the play&#8230;so moving players into position felt much easier to do. Most rewarding? Taking an LB in a short yardage situation, following the play, fighting off a 300 lb lineman and making the tackle&#8230;OOOHHH BABY!!! SWEET! It just feels like real life. Taking a FS and blitzing the QB through the gap&#8230;PRICELESS! It just feels right. I felt like I had more control with player positioning and movement. Part of it was because I felt closer to the play. Some of it was I felt, in stead of pressing the stick down to run forward, I was pressing forward to run&#8230;oh snap&#8230;actually forward! I also think made taking a DB and sticking a WR feel more easy to do for me and it was hella fun.</p>
<p>The only down side or risk of using Player Lock is that if the play gets by you, you can not switch to the nearest defender. I had similar feelings like ShopMaster, during pass plays, you feel helpless as the play gets by you and you have to actually look down the field to see how the play develops. You can actually get to be pretty far away from the action&#8230;.Campus Legend players will probably easily adjust to this feeling.</p>
<p>Funny, several of us mentioned that we&#8217;d actually like to switch to the nearest player once the play passed us by&#8230;but the guys at EA thought this might be too much screen flipping in one play (easy to understand). If we took a vote, I think we&#8217;d all like to be able to switch players out of Player Lock. Hopefully, this gets added to the game. If not this year, next. Instinctively, I kept trying to control the player closest to the ball regardless&#8230;kinda like the same thing I do when playing Head Coach&#8230;lol.</p>
<p>So, to finish up, I think it&#8217;s logical to play video football games facing the defense, because on pass plays it&#8217;s easier to follow the play and actually pan back to see the entire field. Think of it like this, for the most part, nothing gets past you. If you were facing the offense, WRs could actually get behind you and tracking them would be tricky, at least how I see it.</p>
<p>PS: This feature works perfect when playing against the CPU. When playing someone online, however, although you do lock on a defensive player, the screen does not swap. I&#8217;m thinking when playing a head-to-head game offline, the same thing would apply&#8230;no screen swapping (just a logical hunch though), but like my man Third and Long (MWS) says&#8230;&#8221;I might be wrong&#8230;I was wrong the other time!&#8221;</p>
<p>Let me know if you have any questions.</p>
<p>-Mad<br />
Reply With Quote</p>
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		<title>EA NCAA 10 Community Day</title>
		<link>http://maddenmatrix.com/?p=27</link>
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		<pubDate>Thu, 28 May 2009 00:13:36 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Community Days]]></category>

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		<description><![CDATA[<img src="http://maddenmatrixcom.yourwebhosting.com/images/madinback2.jpg" alt="http://maddenmatrixcom.yourwebhosting.com/images/madinback2.jpg" />

Six of some of the most hardcore football community contributors, you boi included, were invited down to attend EA's NCAA 10 Community Day, March 21, 2009. We were allowed to give the upcoming title a 16-hour, no holds barred, test drive, mixed in with presentations on many of the new "not-yet-announced" features.

Unfortunately, for you and I, we all had to sign a Non Disclosure Agreement (the dreaded NDA), and were sworn to secrecy until each feature is revealed.

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			<content:encoded><![CDATA[<p><img src="http://maddenmatrixcom.yourwebhosting.com/images/madinback2.jpg" alt="http://maddenmatrixcom.yourwebhosting.com/images/madinback2.jpg" /></p>
<p>Six of some of the most hardcore football community contributors, you boi included, were invited down to attend EA&#8217;s NCAA 10 Community Day, March 21, 2009. We were allowed to give the upcoming title a 16-hour, no holds barred, test drive, mixed in with presentations on many of the new &#8220;not-yet-announced&#8221; features.</p>
<p>Unfortunately, for you and I, we all had to sign a Non Disclosure Agreement (the dreaded NDA), and were sworn to secrecy until each feature is revealed.</p>
<p><span id="more-27"></span></p>
<p>Stay tuned as your boi breaks down the game and asks the questions that you would ask if you were in my place.</p>
<p>What was the run game like?<br />
How did the game feel?<br />
Is 10 better than 09 or 08?<br />
Should I pre-order my copy?<br />
How did Online Dynasty look?</p>
<p>Stop by the <a href="http://maddenmatrix.com/forums">DaONE League forums </a>and holla atcha boi MadSci. As soon as I can drop the hot hot info, you know I will. Until then, without a doubt, get your PRE-ORDER on!</p>
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		<title>Stay Tuned!</title>
		<link>http://maddenmatrix.com/?p=3</link>
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		<pubDate>Sat, 16 May 2009 00:56:46 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Site nFo]]></category>

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		<description><![CDATA[Da Matrix is reloading for the second time&#8230; Do not fear that which is to come. -MadScientist06 The Architect!]]></description>
			<content:encoded><![CDATA[<p><strong></strong><span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: x-small;">Da Matrix is reloading for the second time&#8230;<br />
Do not fear that which is to come.</span></p>
<p>-MadScientist06<br />
<em>The Architect!</em></p>
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